Table of Contents

Enum WriteKind

Namespace
RetroEditor.Plugins
Assembly
RetroEditor.dll

Memory region to write to

public enum WriteKind

Fields

SerialisedRam = 4096

Write to RAM (persists to final modded game - assuming ram area saved to disk)

SerialisedRom = 4097

Write to ROM (persists to final modded game - assuming rom area saved to disk)

TemporaryRam = 0

Write to RAM (does not persist to final modded game - use for cheats, etc)

TemporaryRom = 1

Write to ROM (does not persist to final modded game - use for cheats, etc)